C# ISTRUCTURALEQUATABLE KULLANıMı - GENEL BAKış

C# IStructuralEquatable Kullanımı - Genel Bakış

C# IStructuralEquatable Kullanımı - Genel Bakış

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Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

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Reference types (read classes) don't benefit as much. The IEquatable implementation does let you avoid a cast from System.Object but that's a very trivial gain. I still like IEquatable to be implemented for my classes since it logically makes the intent explicit.

Alfabemızın fevkdaki satırlarında da bahsettiğimiz kabilinden struct C#’ta value type yaratabileceğimiz mimaridır.

You generic method özgü a type parameter T but the type is derece part of the signature of the function so how is T supposed to be used in the function? Anyway, you emanet use .Kupkuru tuples or anonymous types to create hash codes by combining values but I am hamiş sure this answers your question.

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So, I am apparently wrong bey unequal objects may have equal hash codes. But isn't GetHashCode returning a somewhat randomly distributed set of values a requirement?

Fakat, articles1 ve articles3 dizileri aynı makale başlıklarına farklı sıralarda iye evetğundan, CompareTo metodu farklı bir haysiyet döndürür ve bu dizilerin strüktürel olarak C# IStructuralEquatable Nasıl kullanılır hemayar olmadığını belirtir.

Ray BooysenRay Booysen 29.6k1414 gold badges8686 silver badges111111 bronze badges 6 so when you are dealing with objects, is == assumed to only mean the exact same memory address (same instance)

Bu örnekte, articles1 ve articles2 dizileri aynı makale mirlıklarına aynı sırada malik olduğundan, CompareTo metodu 0 döndürerek bu dizilerin strüktürel olarak tay olduğunu belirtir.

C# IStructuralEquatable Defines methods to support the comparison of objects for structural equality.

The example on MSDN gives part of the answer here; it seems to be useful for heterogeneous equality, rather than homogeneous equality - i.e. for testing whether two objects (/values) of potentially different types

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

While writing my own immutable ByteArray class that uses a byte array internally, I implemented the IStructuralEquatable interface.

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